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Cafe Doom  |  The Critique Crypt  |  General writing chat  |  Battlestar Galactica -- Limiting Sci-Fi Tropes
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Author Topic: Battlestar Galactica -- Limiting Sci-Fi Tropes  (Read 6693 times)

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Offline Pharosian

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Battlestar Galactica -- Limiting Sci-Fi Tropes
« on: October 25, 2010, 08:22:05 PM »
There's an interesting article here about how Ronald D. Moore, creator of the "reimagined" Battlestar Galactica (which ran in the US from 2003 to 2009), deliberately avoided technobabble and cliched sci-fi tropes so that he could focus on the characters.

Offline Ed

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Re: Battlestar Galactica -- Limiting Sci-Fi Tropes
« Reply #1 on: October 26, 2010, 01:58:42 AM »
Tom Monteleone said he ran out of material for sci-fi stories, because the hardcore sci-fi readers wanted stories that centred on the technology rather than the characters, so once you've run out of techno ideas you've had it as a sci-fi writer. I think Battlestar Galactica worked very well with a lower level of techie stuff than Star Trek TNG. I like the backdrop of space exploration for a story, because it provides the writers with new possibilities/situations brought up by the technology and the effects it has on people. I think the best stories tend to be about the human condition, don't they?
Planning is an unnatural process - it is much more fun to do something.  The nicest thing about not planning is that failure comes as a complete surprise, rather than being preceded by a period of worry and depression. [Sir John Harvey-Jones]

Offline leatherdykeuk

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Re: Battlestar Galactica -- Limiting Sci-Fi Tropes
« Reply #2 on: October 26, 2010, 03:33:19 AM »
Having a sexy Number 6 cylon didn't hurt, either ;)

Offline Cory Cramer

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Re: Battlestar Galactica -- Limiting Sci-Fi Tropes
« Reply #3 on: November 17, 2010, 01:53:38 PM »
I'm a huge fan of Battlestar Galactica, and a virtual non-reader of hard science fiction, so this method gets a  :afro: from me.

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